Common Enemies are a type of Enemy which players can defeat in Quests. These enemies are less challenging and do not possess Union Burst skills.
List of Common Enemies[]
| Icon | Name | Attack Type | First Featured | Description |
|---|---|---|---|---|
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Wood Soul | 1-1 | [Magic] Mid-ranged attack. This decayed tree monster hurls bolts of magic into the midst of parties. | |
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Stamp | 1-1 | [Physical] Front / Short-ranged. A tree monster that wields its supple limps like whips. | |
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Mini-Gryphon | 1-1 | [Physical] Close-range. A baby gryphon. Its wings are still too small for it to fly. | |
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Gellatina | 1-2 | [Magic] Short-ranged attack. Physical attacks don't land easily on the slick form of this slime. | |
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Kobold | 1-3 | [Physical] Mid-ranged attack. A wolven creature that wields bones bound together like a boomerang. | |
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Golem | 1-4 | [Physical] Short-ranged attack. A monster of stone whose sturdy body grants it solid offense and defense. | |
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Wyrmling | 1-6 | [Magic] Short-ranged attack. The ferocious flames this fledgling wyrm breathes bely its small size. | |
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Monkey King | 1-6 | [Physical] Long-ranged attack. A fiendish monkey that attacks from afar by lobbing boulders. | |
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Goblin Guard | 2-1 | [Physical] Short-ranged attack. A trainee goblin soldier who protects its allies with a large shield almost as big as itself. | |
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Rock Flower | 2-1 | [Physical] Mid-ranged attack. A flower made from stone that attacks with bullet-like pebbles. | |
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Imp | 2-2 | [Magic] Short-ranged attack. A trainee demon that scratches with its abnormally large claws. | |
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Dryad | 2-2 | [Magic] [Summon] Short-ranged attack. A roaming forest spirit that can use earth magic to summon magic mushrooms. | |
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Wild Horn | 2-3 | [Physical] Short-ranged attack. A deer-like monster that uses its large horns for both attack and defense. | |
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Ratton | 2-6 | [Physical] Short-ranged attack. The weak attacks of this rat-like monster land at furious speed. | |
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Red Mushroom | 2-4 | [Physical] Short-ranged attack. A walking mushroom that is surprisingly delicious when cooked. | |
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Werewolf | 2-5 | [Physical] Short-ranged attack. A wolf-like monster that shreds its enemies with its sharp claws. | |
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Drill Mole | 2-6 | [Physical] Mid-ranged attack. A mole-like monster that digs underground to attack from under its enemies' feet. | |
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Rock Lizard | 3-1 | [Physical] Short-ranged attack. A rock lizard-like monster whose head is as tough as an armor. | |
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Balloon Bird | 3-2 | [Healing] Area healing. A bird-like monster that uses the magic in its belly to heal allies. | |
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Orc | 3-4 | [Physical] Short-ranged attack. A savage, axe-wielding Beastman who wears the armor of adventurers it defeats. | |
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Flaming Skulls | 3-5 | [Magic] Mid-ranged attack. An accumulation of grudges surrounded by flames of hell that attacks the living. | |
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Cave Ape | 4-1 | [Physical] Short-ranged attack. A large, ape-like monster with arm muscles strong enough to swing among stalactites. | |
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Rabbicorn | 4-2 | [Magic] Short-ranged attack. A rabbit-like monster that can flap its large ears to propel itself forward. | |
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Cave Bat | 4-3 | [Magic] Short-ranged attack. A cave-dwelling, bat-like monster that attacks upon hearing the footsteps of its prey. | |
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Hermit Knight | 4-3 | [Physical] Short-ranged attack. A hermit crab warrior that uses the helmet of a defeated knight as its shell. | |
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Fire Gellatina | 4-5 | [Magic] Short-ranged attack. A violent Gellatina that was caught in a forest fire and set alight. | |
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Elder Cloud | 4-7 | [Magic] [Support] Area attack. A cloud-like monster that can manipulate the weather at will and shoot bolts of lightning. | |
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Grass Lizard | 4-9 | [Physical] Short-ranged attack. A fashionista among lizards with vibrant leaves on its collar. | |
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Twisted Acacia | 4-11 | [Physical] Short-ranged attack. A tree-like monster that uses its twisted branches to drag adventurers deeper into the forest. | |
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Squirrel Gunner | 4-13 | [Physical] Area attack. A nasty, squirrel-like monster that throws the shells of nuts after eating them. | |
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Little Devil | 5-1 | [Magic] Mid-ranged attack. A baby devil that attacks wildly with newly learned magic. | |
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Mad Flower | 5-3 | [Physical] Mid-ranged attack. The flower on its tail gives off a terrible stench, though the smell eventually becomes addictive. | |
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Evil Cannon | 5-3 | [Physical] Short-ranged attack. A living cannon that, after many years of use, is now inhabited by an evil spirit. | |
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Alto Bird | 5-3 | [Healing] Area healing. A famous singer among bird monsters, its song of healing is heard far and wide. | |
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Blue Golem | 5-7 | [Physical] [Magic Defense] Short-ranged attack. A magic-resistant golem born from magic boulders. | |
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Wandering Crow | 5-8 | [Physical] Area attack. A wandering crow that has defeated strong monsters around Astrum. | |
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High Orc | 6-4 | [Physical] Short-ranged attack. A high-ranked orc with a tough body honed from rigorous training. | |
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Cave Snail | 6-5 | [Healing] Area healing. A snail-like monster rumored to secrete slime that is good for the skin. | |
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Biggle | 6-8 | [Physical] Long-ranged attack. A mountain spirit with teeth strong enough to eat rocks. | |
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Turtle Tyrant | 6-10 | [Physical] [Physical Defense] Short-ranged attack. A massive turtle-like monster that can repel any physical attack with its shell. | |
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Jellyfish Diver | 7-2 | [Healing] Area healing. A jellyfish-like monster that can fight on land by storing water in its diving suit. | |
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Fire Lover | 7-3 | [Healing] Single target healing. A mysterious firefly, the nectar accumulated in its abdomen is a source of nutrition for monsters. | |
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Sludge Salamander | 7-5 | [Physical] Long-ranged attack. A salamander-like monster that lives in the sludge of swamps and shoots strong poison from its mouth. | |
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Cursed Statue | 7-9 | [Magic] Mid-ranged attack. A cursed stone statue that throws balls of fire and inflicts additional burn damage. | |
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Stone Warrior | 7-9 | [Physical] [Physical Defense] Short-ranged attack. A living statue that repels all physical attacks with its sword. | |
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Fire Mage | 8-1 | [Magic] Long-ranged attack. A high-ranked demon that summons fire from hell with its magic. | |
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Gatekeeper | 8-2 | [Magic] Area attack. Watcher of the underworld that spews forth searing flames as it opens the doors of hell. | |
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Poison Pod | 8-4 | [Physical] Short-ranged attack. Uses the corrosive liquid inside its wide-open mouth to eat captured prey. | |
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Poidon | 8-7 | [Physical] Short-ranged attack. A poisonous, lizard-like monster that leaves fatal bite wounds with its sharp teeth. | |
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Ice Chick | 9-1 | [Magic] Mid-ranged attack. A bird-like monster that attacks with ice-clad tail feathers. | |
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Snow Ram | 9-4 | [Physical] Short-ranged attack. A reindeer-like monster that lives in the mountains. Beneath its thick furs is a tough body. | |
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Mookle | 9-11 | [Physical] Long-ranged attack. A snowy mountain spirit that uses chunks of ice as both food and weapon. | |
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Hammer Crab | 10-1 | [Physical] Short-ranged attack. A crab-like monster with large claws and a tough shell. It can go up against opponents of any size. | |
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Seahorse Knight | 10-2 | [Physical] Mid-ranged attack. Taking the spear of a drowned knight, this seahorse-like warrior protects its territory. | |
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Jungle Guard | 10-6 | [Physical] Short-ranged attack. A protector of the jungle that wards off invaders and intimidates its enemies with a large, face-like shield. | |
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Leafy Boar | 10-8 | [Physical] Short-ranged attack. A large boar enveloped by an armor of tough leaves that are painful to the touch. However, its armor is still just leaves. It is weak against magic. | |
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Magic Manta | 10-15 | [Magic] Area attack. A manta ray-like monster that skillfully hunts using supersonic waves emitted from the stone on its head. | |
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Cactus Flower | 11-1 | [Physical] Mid-ranged attack. A moving cactus that shoots out countless paralyzing needles. | |
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Sand Boar | 11-8 | [Physical] Short-ranged attack. Surrounded by an armor of sand, proof of a warrior that is not afraid to throw away its life. However, its armor is still just sand. It is weak against magic. | |
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Wandering Kite | 11-9 | [Physical] Area attack. A black kite that longs to live and die in the wilderness as a lone traveler. | |
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Land Snake | 12-5 | [Physical] Mid-ranged attack. A snake-like monster that digs a hole and waits for prey, killing victims with its poisonous bite. | |
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Tsuchino Kobra | 13-13 | [Physical] Mid-ranged attack. An unusual snake monster that leaps from the shadows to feed on its prey's magical energy. Prefers to target beings with great magical power. | |
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Wild Boar | 14-6 | [Physical] Short-ranged attack. A massive boar that roams the hotlands. Stubbornly attacking magma rocks has honed its tusks to penetrate any armor. | |
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Lava Lizard | 14-7 | [Physical] Short-ranged attack. A lizard monster that torments opponents with repeated blows. It keeps its body warm by burning its own tail. | |
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Magma Salamander | 15-10 | [Physical] Long-ranged attack. An amphibious monster that conceals itself in bubbling magma, only emerging to spit scorching fluids at those who come too close. | |
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Magma Fish | 15-11 | [Physical] Short-ranged attack. A fish monster that uses its powerful jaw, capable of crushing rocks, to consume anything and everything in sight. | |
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Ice Fish | 16-2 | [Physical] Short-ranged attack. A fish monster that hollows out glaciers to form its nest, and assaults any creature foolish enough to approach. | |
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Ice Mole | 16-3 | [Physical] Mid-ranged attack. A mole monster adapted to snowy environments, it uses its specialized claws to carve ice into deadly projectiles. | |
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Sealidon | 16-4 | [Physical] Short-ranged attack. The kingpin of the north seas, with an attitude as massive as its body. Its thick layers of fat obstruct enemy attacks from finding their mark. | |
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Mafiotter | 17-4 | [Physical] Mid-ranged attack. A hoodlum from the northern seas. Bullies other monsters by throwing shells at them out of nowhere. | |
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Wisewand | 17-5 | [Magic] Long-ranged attack. A monstrous nautilus that drains its enemies' will to fight by showering them with freezing wind. | |
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Kobold Assassin | 18-5 | [Physical] Mid-ranged attack. A canine monster that toys with its enemies, evading them with nimble steps, then hurls deadly knives as soon as they show weakness. | |
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Stinkskunk | 18-6 | [Physical] A skunk monster that repulses its opponents using foul-smelling gas bombs. | |
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Treant | 19-6 | [Physical] Mid-ranged attack. A rotten tree monster that expertly extends its tendrils to attack its prey where it hurts the most. | |
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Tanukid | 20-5 | [Magic] Temporary invincibility / Mid-ranged attack. Though still young, this raccoon dog monster is accomplished in both offense and defense thanks to its transformation skills. | |
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Sleepy Owl | 21-5 | [Magic] Mid-ranged attack. An owl monster that always seems to have thick bags under its eyes. Its bleary gaze has the power to stop enemies in their tracks. | |
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Killer Bee | 22-6 | [Physical] Long-ranged attack. An insectoid monster that rapidly identifies threats and takes them out with remarkable precision. | |
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Whoopee Orc | 24-6 | [Physical] Short-ranged attack. A prank-loving young orc that beats a musical instrument in imitation of its elders. | |
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Poison Toad | 26-6 | [Physical] Short-ranged attack. A poison-tongued toad monster that disguises itself as a precious stone and consumes anyone greedy enough to approach. | |
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Nymph | 26-7 | [Magic] Mid-ranged attack. A forest spirit that's always looking for someone to play tricks on. | |
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Goblin Squirt | 27-5 | [Physical] Short-ranged attack. A young but fierce apprentice goblin. Makes up for its lack of physical strength by darting wildly about on the front lines. | |
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Rockoon | 27-7 | [Physical] Mid-ranged attack. A raccoon monster that takes cleaning to unhealthy extremes. One blast of its oily soap, and your weapon will slip right out of your hands. | |
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Peckpecker | 28-6 | [Physical] Mid-ranged attack. A woodpecker with enhanced sensitivity to the flow of magic. A peck from its sharp beak dampens the victim's energy. | |
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Strawberry Serpent | 28-9 | [Physical] Mid-ranged attack. A snake that disguises itself as a strawberry, complete with enticing scent. Preys upon those who approach it unawares. | |
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Heaver | 29-7 | [Physical] Mid-ranged attack. A beaver that tears down any and all trees it can get its teeth into. It uses the resulting carvings not only to build its house, but also as projectile weapons. | |
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Mine Lizard | 30-2 | [Physical] Short-ranged attack. A rock lizard that lives off the leftovers of its High Garoog benefactor. The magical energies of Luna have altered its rocky hide to be far more resilient. | |
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Spike Crab | 30-4 | [Physical] Short-ranged attack. A crab-like monster that boasts a giant set of pincers and a rigid shell. There is something endearing about the way it lurks in the sand, patiently waiting for its prey. | |
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Angel Dart | 30-6 | [Physical] Short-ranged attack. An aquatic monster that resembles a tropical fish. Contrary to its graceful appearance, it uses its sharp jaw to spear its prey. | |
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Kranchor | 31-5 | [Physical] Mid-ranged attack. An anchor-headed squid-like monster. Though its metal anchor is tough, it is also heavy, often causing the creature to lose its balance and collapse. | |
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Pinetoad | 32-5 | [Physical] Short-ranged attack. A strange-looking frog that vigorously sends enemies flying using its spiky belly. |

























































































