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Common Enemies are a type of Enemy which players can defeat in Quests. These enemies are less challenging and do not possess Union Burst skills.

List of Common Enemies[]

Icon Name Attack Type First Featured Description
Wood Soul
1-1 [Magic] Mid-ranged attack. This decayed tree monster hurls bolts of magic into the midst of parties.
Stamp
1-1 [Physical] Front / Short-ranged. A tree monster that wields its supple limps like whips.
Mini-Gryphon
1-1 [Physical] Close-range. A baby gryphon. Its wings are still too small for it to fly.
Gellatina
1-2 [Magic] Short-ranged attack. Physical attacks don't land easily on the slick form of this slime.
Kobold
1-3 [Physical] Mid-ranged attack. A wolven creature that wields bones bound together like a boomerang.
Golem
1-4 [Physical] Short-ranged attack. A monster of stone whose sturdy body grants it solid offense and defense.
Wyrmling
1-6 [Magic] Short-ranged attack. The ferocious flames this fledgling wyrm breathes bely its small size.
Monkey King
1-6 [Physical] Long-ranged attack. A fiendish monkey that attacks from afar by lobbing boulders.
Goblin Guard
2-1 [Physical] Short-ranged attack. A trainee goblin soldier who protects its allies with a large shield almost as big as itself.
Rock Flower
2-1 [Physical] Mid-ranged attack. A flower made from stone that attacks with bullet-like pebbles.
Imp
2-2 [Magic] Short-ranged attack. A trainee demon that scratches with its abnormally large claws.
Dryad
2-2 [Magic] [Summon] Short-ranged attack. A roaming forest spirit that can use earth magic to summon magic mushrooms.
Wild Horn
2-3 [Physical] Short-ranged attack. A deer-like monster that uses its large horns for both attack and defense.
Ratton
2-6 [Physical] Short-ranged attack. The weak attacks of this rat-like monster land at furious speed.
Red Mushroom
2-4 [Physical] Short-ranged attack. A walking mushroom that is surprisingly delicious when cooked.
Werewolf
2-5 [Physical] Short-ranged attack. A wolf-like monster that shreds its enemies with its sharp claws.
Drill Mole
2-6 [Physical] Mid-ranged attack. A mole-like monster that digs underground to attack from under its enemies' feet.
Rock Lizard
3-1 [Physical] Short-ranged attack. A rock lizard-like monster whose head is as tough as an armor.
Balloon Bird
3-2 [Healing] Area healing. A bird-like monster that uses the magic in its belly to heal allies.
Orc
3-4 [Physical] Short-ranged attack. A savage, axe-wielding Beastman who wears the armor of adventurers it defeats.
Flaming Skulls
3-5 [Magic] Mid-ranged attack. An accumulation of grudges surrounded by flames of hell that attacks the living.
Cave Ape
4-1 [Physical] Short-ranged attack. A large, ape-like monster with arm muscles strong enough to swing among stalactites.
Rabbicorn
4-2 [Magic] Short-ranged attack. A rabbit-like monster that can flap its large ears to propel itself forward.
Cave Bat
4-3 [Magic] Short-ranged attack. A cave-dwelling, bat-like monster that attacks upon hearing the footsteps of its prey.
Hermit Knight
4-3 [Physical] Short-ranged attack. A hermit crab warrior that uses the helmet of a defeated knight as its shell.
Fire Gellatina
4-5 [Magic] Short-ranged attack. A violent Gellatina that was caught in a forest fire and set alight.
Elder Cloud
4-7 [Magic] [Support] Area attack. A cloud-like monster that can manipulate the weather at will and shoot bolts of lightning.
Grass Lizard
4-9 [Physical] Short-ranged attack. A fashionista among lizards with vibrant leaves on its collar.
Twisted Acacia
4-11 [Physical] Short-ranged attack. A tree-like monster that uses its twisted branches to drag adventurers deeper into the forest.
Squirrel Gunner
4-13 [Physical] Area attack. A nasty, squirrel-like monster that throws the shells of nuts after eating them.
Little Devil
5-1 [Magic] Mid-ranged attack. A baby devil that attacks wildly with newly learned magic.
Mad Flower
5-3 [Physical] Mid-ranged attack. The flower on its tail gives off a terrible stench, though the smell eventually becomes addictive.
Evil Cannon
5-3 [Physical] Short-ranged attack. A living cannon that, after many years of use, is now inhabited by an evil spirit.
Alto Bird
5-3 [Healing] Area healing. A famous singer among bird monsters, its song of healing is heard far and wide.
Blue Golem
5-7 [Physical] [Magic Defense] Short-ranged attack. A magic-resistant golem born from magic boulders.
Wandering Crow
5-8 [Physical] Area attack. A wandering crow that has defeated strong monsters around Astrum.
High Orc
6-4 [Physical] Short-ranged attack. A high-ranked orc with a tough body honed from rigorous training.
Cave Snail
6-5 [Healing] Area healing. A snail-like monster rumored to secrete slime that is good for the skin.
Biggle
6-8 [Physical] Long-ranged attack. A mountain spirit with teeth strong enough to eat rocks.
Turtle Tyrant
6-10 [Physical] [Physical Defense] Short-ranged attack. A massive turtle-like monster that can repel any physical attack with its shell.
Jellyfish Diver
7-2 [Healing] Area healing. A jellyfish-like monster that can fight on land by storing water in its diving suit.
Fire Lover
7-3 [Healing] Single target healing. A mysterious firefly, the nectar accumulated in its abdomen is a source of nutrition for monsters.
Sludge Salamander
7-5 [Physical] Long-ranged attack. A salamander-like monster that lives in the sludge of swamps and shoots strong poison from its mouth.
Cursed Statue
7-9 [Magic] Mid-ranged attack. A cursed stone statue that throws balls of fire and inflicts additional burn damage.
Stone Warrior
7-9 [Physical] [Physical Defense] Short-ranged attack. A living statue that repels all physical attacks with its sword.
Fire Mage
8-1 [Magic] Long-ranged attack. A high-ranked demon that summons fire from hell with its magic.
Gatekeeper
8-2 [Magic] Area attack. Watcher of the underworld that spews forth searing flames as it opens the doors of hell.
Poison Pod
8-4 [Physical] Short-ranged attack. Uses the corrosive liquid inside its wide-open mouth to eat captured prey.
Poidon
8-7 [Physical] Short-ranged attack. A poisonous, lizard-like monster that leaves fatal bite wounds with its sharp teeth.
Ice Chick
9-1 [Magic] Mid-ranged attack. A bird-like monster that attacks with ice-clad tail feathers.
Snow Ram
9-4 [Physical] Short-ranged attack. A reindeer-like monster that lives in the mountains. Beneath its thick furs is a tough body.
Mookle
9-11 [Physical] Long-ranged attack. A snowy mountain spirit that uses chunks of ice as both food and weapon.
Hammer Crab
10-1 [Physical] Short-ranged attack. A crab-like monster with large claws and a tough shell. It can go up against opponents of any size.
Seahorse Knight
10-2 [Physical] Mid-ranged attack. Taking the spear of a drowned knight, this seahorse-like warrior protects its territory.
Jungle Guard
10-6 [Physical] Short-ranged attack. A protector of the jungle that wards off invaders and intimidates its enemies with a large, face-like shield.
Leafy Boar
10-8 [Physical] Short-ranged attack. A large boar enveloped by an armor of tough leaves that are painful to the touch. However, its armor is still just leaves. It is weak against magic.
Magic Manta
10-15 [Magic] Area attack. A manta ray-like monster that skillfully hunts using supersonic waves emitted from the stone on its head.
Cactus Flower
11-1 [Physical] Mid-ranged attack. A moving cactus that shoots out countless paralyzing needles.
Sand Boar
11-8 [Physical] Short-ranged attack. Surrounded by an armor of sand, proof of a warrior that is not afraid to throw away its life. However, its armor is still just sand. It is weak against magic.
Wandering Kite
11-9 [Physical] Area attack. A black kite that longs to live and die in the wilderness as a lone traveler.
Land Snake
12-5 [Physical] Mid-ranged attack. A snake-like monster that digs a hole and waits for prey, killing victims with its poisonous bite.
Tsuchino Kobra
13-13 [Physical] Mid-ranged attack. An unusual snake monster that leaps from the shadows to feed on its prey's magical energy. Prefers to target beings with great magical power.
Wild Boar
14-6 [Physical] Short-ranged attack. A massive boar that roams the hotlands. Stubbornly attacking magma rocks has honed its tusks to penetrate any armor.
Lava Lizard
14-7 [Physical] Short-ranged attack. A lizard monster that torments opponents with repeated blows. It keeps its body warm by burning its own tail.
Magma Salamander
15-10 [Physical] Long-ranged attack. An amphibious monster that conceals itself in bubbling magma, only emerging to spit scorching fluids at those who come too close.
Magma Fish
15-11 [Physical] Short-ranged attack. A fish monster that uses its powerful jaw, capable of crushing rocks, to consume anything and everything in sight.
Ice Fish
16-2 [Physical] Short-ranged attack. A fish monster that hollows out glaciers to form its nest, and assaults any creature foolish enough to approach.
Ice Mole
16-3 [Physical] Mid-ranged attack. A mole monster adapted to snowy environments, it uses its specialized claws to carve ice into deadly projectiles.
Sealidon
16-4 [Physical] Short-ranged attack. The kingpin of the north seas, with an attitude as massive as its body. Its thick layers of fat obstruct enemy attacks from finding their mark.
Mafiotter
17-4 [Physical] Mid-ranged attack. A hoodlum from the northern seas. Bullies other monsters by throwing shells at them out of nowhere.
Wisewand
17-5 [Magic] Long-ranged attack. A monstrous nautilus that drains its enemies' will to fight by showering them with freezing wind.
Kobold Assassin
18-5 [Physical] Mid-ranged attack. A canine monster that toys with its enemies, evading them with nimble steps, then hurls deadly knives as soon as they show weakness.
Stinkskunk
18-6 [Physical] A skunk monster that repulses its opponents using foul-smelling gas bombs.
Treant
19-6 [Physical] Mid-ranged attack. A rotten tree monster that expertly extends its tendrils to attack its prey where it hurts the most.
Tanukid
20-5 [Magic] Temporary invincibility / Mid-ranged attack. Though still young, this raccoon dog monster is accomplished in both offense and defense thanks to its transformation skills.
Sleepy Owl
21-5 [Magic] Mid-ranged attack. An owl monster that always seems to have thick bags under its eyes. Its bleary gaze has the power to stop enemies in their tracks.
Killer Bee
22-6 [Physical] Long-ranged attack. An insectoid monster that rapidly identifies threats and takes them out with remarkable precision.
Whoopee Orc
24-6 [Physical] Short-ranged attack. A prank-loving young orc that beats a musical instrument in imitation of its elders.
Poison Toad
26-6 [Physical] Short-ranged attack. A poison-tongued toad monster that disguises itself as a precious stone and consumes anyone greedy enough to approach.
Nymph
26-7 [Magic] Mid-ranged attack. A forest spirit that's always looking for someone to play tricks on.
Goblin Squirt
27-5 [Physical] Short-ranged attack. A young but fierce apprentice goblin. Makes up for its lack of physical strength by darting wildly about on the front lines.
Rockoon
27-7 [Physical] Mid-ranged attack. A raccoon monster that takes cleaning to unhealthy extremes. One blast of its oily soap, and your weapon will slip right out of your hands.
Peckpecker
28-6 [Physical] Mid-ranged attack. A woodpecker with enhanced sensitivity to the flow of magic. A peck from its sharp beak dampens the victim's energy.
Strawberry Serpent
28-9 [Physical] Mid-ranged attack. A snake that disguises itself as a strawberry, complete with enticing scent. Preys upon those who approach it unawares.
Heaver
29-7 [Physical] Mid-ranged attack. A beaver that tears down any and all trees it can get its teeth into. It uses the resulting carvings not only to build its house, but also as projectile weapons.
Mine Lizard
30-2 [Physical] Short-ranged attack. A rock lizard that lives off the leftovers of its High Garoog benefactor. The magical energies of Luna have altered its rocky hide to be far more resilient.
Spike Crab
30-4 [Physical] Short-ranged attack. A crab-like monster that boasts a giant set of pincers and a rigid shell. There is something endearing about the way it lurks in the sand, patiently waiting for its prey.
Angel Dart
30-6 [Physical] Short-ranged attack. An aquatic monster that resembles a tropical fish. Contrary to its graceful appearance, it uses its sharp jaw to spear its prey.
Kranchor
31-5 [Physical] Mid-ranged attack. An anchor-headed squid-like monster. Though its metal anchor is tough, it is also heavy, often causing the creature to lose its balance and collapse.
Pinetoad
32-5 [Physical] Short-ranged attack. A strange-looking frog that vigorously sends enemies flying using its spiky belly.

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