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Common Enemies are a type of Enemy which players can defeat in Quests. These enemies are less challenging and do not possess Union Burst skills.

List of Common Enemies[]

Icon Name Attack Type First Featured Description
Enemy Wood Soul Wood Soul
Role-magic
1-1 [Magic] Mid-ranged attack. This decayed tree monster hurls bolts of magic into the midst of parties.
Enemy Stamp Stamp
Role-physical
1-1 [Physical] Front / Short-ranged. A tree monster that wields its supple limps like whips.
Enemy Mini-Gryphon Mini-Gryphon
Role-physical
1-1 [Physical] Close-range. A baby gryphon. Its wings are still too small for it to fly.
Enemy Gellatina Gellatina
Role-magic
1-2 [Magic] Short-ranged attack. Physical attacks don't land easily on the slick form of this slime.
Enemy Kobold Kobold
Role-physical
1-3 [Physical] Mid-ranged attack. A wolven creature that wields bones bound together like a boomerang.
Enemy Golem Golem
Role-physical
1-4 [Physical] Short-ranged attack. A monster of stone whose sturdy body grants it solid offense and defense.
Icon-monster-younglizard Wyrmling
Role-magic
1-6 [Magic] Short-ranged attack. The ferocious flames this fledgling wyrm breathes bely its small size.
Enemy Monkey King Monkey King
Role-physical
1-6 [Physical] Long-ranged attack. A fiendish monkey that attacks from afar by lobbing boulders.
Enemy Goblin Guard Goblin Guard
Role-physical
2-1 [Physical] Short-ranged attack. A trainee goblin soldier who protects its allies with a large shield almost as big as itself.
Enemy Rock Flower Rock Flower
Role-physical
2-1 [Physical] Mid-ranged attack. A flower made from stone that attacks with bullet-like pebbles.
Enemy Imp Imp
Role-magic
2-2 [Magic] Short-ranged attack. A trainee demon that scratches with its abnormally large claws.
Enemy Dryad Dryad
Role-magic
2-2 [Magic] [Summon] Short-ranged attack. A roaming forest spirit that can use earth magic to summon magic mushrooms.
Enemy Wild Horn Wild Horn
Role-physical
2-3 [Physical] Short-ranged attack. A deer-like monster that uses its large horns for both attack and defense.
Enemy Ratton Ratton
Role-physical
2-6 [Physical] Short-ranged attack. The weak attacks of this rat-like monster land at furious speed.
Enemy Red Mushroom Red Mushroom
Role-physical
2-4 [Physical] Short-ranged attack. A walking mushroom that is surprisingly delicious when cooked.
Enemy Werewolf Werewolf
Role-physical
2-5 [Physical] Short-ranged attack. A wolf-like monster that shreds its enemies with its sharp claws.
Enemy Drill Mole Drill Mole
Role-physical
2-6 [Physical] Mid-ranged attack. A mole-like monster that digs underground to attack from under its enemies' feet.
Enemy Rock Lizard Rock Lizard
Role-physical
3-1 [Physical] Short-ranged attack. A rock lizard-like monster whose head is as tough as an armor.
Enemy Balloon Bird Balloon Bird
Role-heal
3-2 [Healing] Area healing. A bird-like monster that uses the magic in its belly to heal allies.
Enemy Orc Orc
Role-physical
3-4 [Physical] Short-ranged attack. A savage, axe-wielding Beastman who wears the armor of adventurers it defeats.
Enemy Flaming Skulls Flaming Skulls
Role-magic
3-5 [Magic] Mid-ranged attack. An accumulation of grudges surrounded by flames of hell that attacks the living.
Enemy Cave Ape Cave Ape
Role-physical
4-1 [Physical] Short-ranged attack. A large, ape-like monster with arm muscles strong enough to swing among stalactites.
Enemy Rabbicorn Icon Rabbicorn
Role-magic
4-2 [Magic] Short-ranged attack. A rabbit-like monster that can flap its large ears to propel itself forward.
Enemy Cave Bat Cave Bat
Role-magic
4-3 [Magic] Short-ranged attack. A cave-dwelling, bat-like monster that attacks upon hearing the footsteps of its prey.
Enemy Hermit Knight Hermit Knight
Role-physical
4-3 [Physical] Short-ranged attack. A hermit crab warrior that uses the helmet of a defeated knight as its shell.
Enemy Fire Gellatina Fire Gellatina
Role-magic
4-5 [Magic] Short-ranged attack. A violent Gellatina that was caught in a forest fire and set alight.
Enemy Elder Cloud Elder Cloud
Role-magic
4-7 [Magic] [Support] Area attack. A cloud-like monster that can manipulate the weather at will and shoot bolts of lightning.
Enemy Grass Lizard Grass Lizard
Role-physical
4-9 [Physical] Short-ranged attack. A fashionista among lizards with vibrant leaves on its collar.
Enemy Twisted Acacia Twisted Acacia
Role-physical
4-11 [Physical] Short-ranged attack. A tree-like monster that uses its twisted branches to drag adventurers deeper into the forest.
Enemy Squirrel Gunner Squirrel Gunner
Role-physical
4-13 [Physical] Area attack. A nasty, squirrel-like monster that throws the shells of nuts after eating them.
Enemy Little Devil Little Devil
Role-magic
5-1 [Magic] Mid-ranged attack. A baby devil that attacks wildly with newly learned magic.
Enemy Mad Flower Mad Flower
Role-physical
5-3 [Physical] Mid-ranged attack. The flower on its tail gives off a terrible stench, though the smell eventually becomes addictive.
Enemy Evil Cannon Evil Cannon
Role-physical
5-3 [Physical] Short-ranged attack. A living cannon that, after many years of use, is now inhabited by an evil spirit.
Enemy Alto Bird Alto Bird
Role-heal
5-3 [Healing] Area healing. A famous singer among bird monsters, its song of healing is heard far and wide.
Enemy Blue Golem Blue Golem
Role-physical
5-7 [Physical] [Magic Defense] Short-ranged attack. A magic-resistant golem born from magic boulders.
Enemy Wandering Crow Wandering Crow
Role-physical
5-8 [Physical] Area attack. A wandering crow that has defeated strong monsters around Astrum.
Enemy High Orc High Orc
Role-physical
6-4 [Physical] Short-ranged attack. A high-ranked orc with a tough body honed from rigorous training.
Enemy Cave Snail Cave Snail
Role-heal
6-5 [Healing] Area healing. A snail-like monster rumored to secrete slime that is good for the skin.
Enemy Biggle Biggle
Role-physical
6-8 [Physical] Long-ranged attack. A mountain spirit with teeth strong enough to eat rocks.
Enemy Turtle Tyrant Turtle Tyrant
Role-physical
6-10 [Physical] [Physical Defense] Short-ranged attack. A massive turtle-like monster that can repel any physical attack with its shell.
Enemy Jellyfish Diver Jellyfish Diver
Role-heal
7-2 [Healing] Area healing. A jellyfish-like monster that can fight on land by storing water in its diving suit.
Enemy Fire Lover Fire Lover
Role-heal
7-3 [Healing] Single target healing. A mysterious firefly, the nectar accumulated in its abdomen is a source of nutrition for monsters.
Enemy Sludge Salamander Sludge Salamander
Role-physical
7-5 [Physical] Long-ranged attack. A salamander-like monster that lives in the sludge of swamps and shoots strong poison from its mouth.
Enemy Cursed Statue Cursed Statue
Role-magic
7-9 [Magic] Mid-ranged attack. A cursed stone statue that throws balls of fire and inflicts additional burn damage.
Enemy Stone Warrior Stone Warrior
Role-physical
7-9 [Physical] [Physical Defense] Short-ranged attack. A living statue that repels all physical attacks with its sword.
Enemy Fire Mage Fire Mage
Role-magic
8-1 [Magic] Long-ranged attack. A high-ranked demon that summons fire from hell with its magic.
Enemy Gatekeeper Gatekeeper
Role-magic
8-2 [Magic] Area attack. Watcher of the underworld that spews forth searing flames as it opens the doors of hell.
Enemy Poison Pod Poison Pod
Role-physical
8-4 [Physical] Short-ranged attack. Uses the corrosive liquid inside its wide-open mouth to eat captured prey.
Enemy Poidon Poidon
Role-physical
8-7 [Physical] Short-ranged attack. A poisonous, lizard-like monster that leaves fatal bite wounds with its sharp teeth.
Enemy Ice Chick Ice Chick
Role-magic
9-1 [Magic] Mid-ranged attack. A bird-like monster that attacks with ice-clad tail feathers.
Enemy Snow Ram Snow Ram
Role-physical
9-4 [Physical] Short-ranged attack. A reindeer-like monster that lives in the mountains. Beneath its thick furs is a tough body.
Enemy Mookle Mookle
Role-physical
9-11 [Physical] Long-ranged attack. A snowy mountain spirit that uses chunks of ice as both food and weapon.
Enemy Hammer Crab Hammer Crab
Role-physical
10-1 [Physical] Short-ranged attack. A crab-like monster with large claws and a tough shell. It can go up against opponents of any size.
Enemy Seahorse Knight Seahorse Knight
Role-physical
10-2 [Physical] Mid-ranged attack. Taking the spear of a drowned knight, this seahorse-like warrior protects its territory.
Enemy Jungle Guard Jungle Guard
Role-physical
10-6 [Physical] Short-ranged attack. A protector of the jungle that wards off invaders and intimidates its enemies with a large, face-like shield.
Enemy Leafy Boar Leafy Boar
Role-physical
10-8 [Physical] Short-ranged attack. A large boar enveloped by an armor of tough leaves that are painful to the touch. However, its armor is still just leaves. It is weak against magic.
Enemy Magic Manta Magic Manta
Role-magic
10-15 [Magic] Area attack. A manta ray-like monster that skillfully hunts using supersonic waves emitted from the stone on its head.
Enemy Cactus Flower Cactus Flower
Role-physical
11-1 [Physical] Mid-ranged attack. A moving cactus that shoots out countless paralyzing needles.
Enemy Sand Boar Sand Boar
Role-physical
11-8 [Physical] Short-ranged attack. Surrounded by an armor of sand, proof of a warrior that is not afraid to throw away its life. However, its armor is still just sand. It is weak against magic.
Enemy Wandering Kite Wandering Kite
Role-physical
11-9 [Physical] Area attack. A black kite that longs to live and die in the wilderness as a lone traveler.
Enemy Land Snake Land Snake
Role-physical
12-5 [Physical] Mid-ranged attack. A snake-like monster that digs a hole and waits for prey, killing victims with its poisonous bite.
Enemy Tsuchino Kobra Tsuchino Kobra
Role-physical
13-13 [Physical] Mid-ranged attack. An unusual snake monster that leaps from the shadows to feed on its prey's magical energy. Prefers to target beings with great magical power.
Enemy Wild Boar Wild Boar
Role-physical
14-6 [Physical] Short-ranged attack. A massive boar that roams the hotlands. Stubbornly attacking magma rocks has honed its tusks to penetrate any armor.
Enemy Lava Lizard Lava Lizard
Role-physical
14-7 [Physical] Short-ranged attack. A lizard monster that torments opponents with repeated blows. It keeps its body warm by burning its own tail.
Enemy Magma Salamander Magma Salamander
Role-physical
15-10 [Physical] Long-ranged attack. An amphibious monster that conceals itself in bubbling magma, only emerging to spit scorching fluids at those who come too close.
Enemy Magma Fish Magma Fish
Role-physical
15-11 [Physical] Short-ranged attack. A fish monster that uses its powerful jaw, capable of crushing rocks, to consume anything and everything in sight.
Enemy Ice Fish Ice Fish
Role-physical
16-2 [Physical] Short-ranged attack. A fish monster that hollows out glaciers to form its nest, and assaults any creature foolish enough to approach.
Enemy Ice Mole Ice Mole
Role-physical
16-3 [Physical] Mid-ranged attack. A mole monster adapted to snowy environments, it uses its specialized claws to carve ice into deadly projectiles.
Enemy Sealidon Sealidon
Role-physical
16-4 [Physical] Short-ranged attack. The kingpin of the north seas, with an attitude as massive as its body. Its thick layers of fat obstruct enemy attacks from finding their mark.
Enemy Mafiotter Mafiotter
Role-physical
17-4 [Physical] Mid-ranged attack. A hoodlum from the northern seas. Bullies other monsters by throwing shells at them out of nowhere.
Enemy Wisewand Wisewand
Role-magic
17-5 [Magic] Long-ranged attack. A monstrous nautilus that drains its enemies' will to fight by showering them with freezing wind.
Enemy Kobold Assassin Kobold Assassin
Role-physical
18-5 [Physical] Mid-ranged attack. A canine monster that toys with its enemies, evading them with nimble steps, then hurls deadly knives as soon as they show weakness.
Enemy Stinkskunk Stinkskunk
Role-physical
18-6 [Physical] A skunk monster that repulses its opponents using foul-smelling gas bombs.
Enemy Treant Treant
Role-physical
19-6 [Physical] Mid-ranged attack. A rotten tree monster that expertly extends its tendrils to attack its prey where it hurts the most.
Enemy Tanukid Tanukid
Role-magic
20-5 [Magic] Temporary invincibility / Mid-ranged attack. Though still young, this raccoon dog monster is accomplished in both offense and defense thanks to its transformation skills.
Enemy Sleepy Owl Sleepy Owl
Role-magic
21-5 [Magic] Mid-ranged attack. An owl monster that always seems to have thick bags under its eyes. Its bleary gaze has the power to stop enemies in their tracks.
Enemy Killer Bee Killer Bee
Role-physical
22-6 [Physical] Long-ranged attack. An insectoid monster that rapidly identifies threats and takes them out with remarkable precision.
Enemy Whoopee Orc Whoopee Orc
Role-physical
24-6 [Physical] Short-ranged attack. A prank-loving young orc that beats a musical instrument in imitation of its elders.
Enemy Poison Toad Poison Toad
Role-physical
26-6 [Physical] Short-ranged attack. A poison-tongued toad monster that disguises itself as a precious stone and consumes anyone greedy enough to approach.
Enemy Nymph Nymph
Role-magic
26-7 [Magic] Mid-ranged attack. A forest spirit that's always looking for someone to play tricks on.
Enemy Goblin Squirt Goblin Squirt
Role-physical
27-5 [Physical] Short-ranged attack. A young but fierce apprentice goblin. Makes up for its lack of physical strength by darting wildly about on the front lines.
Enemy Rockoon Rockoon
Role-physical
27-7 [Physical] Mid-ranged attack. A raccoon monster that takes cleaning to unhealthy extremes. One blast of its oily soap, and your weapon will slip right out of your hands.
Enemy Peckpecker Peckpecker
Role-physical
28-6 [Physical] Mid-ranged attack. A woodpecker with enhanced sensitivity to the flow of magic. A peck from its sharp beak dampens the victim's energy.
Enemy Strawberry Serpent Strawberry Serpent
Role-physical
28-9 [Physical] Mid-ranged attack. A snake that disguises itself as a strawberry, complete with enticing scent. Preys upon those who approach it unawares.
Enemy Heaver Heaver
Role-physical
29-7 [Physical] Mid-ranged attack. A beaver that tears down any and all trees it can get its teeth into. It uses the resulting carvings not only to build its house, but also as projectile weapons.
Enemy Mine Lizard Mine Lizard
Role-physical
30-2 [Physical] Short-ranged attack. A rock lizard that lives off the leftovers of its High Garoog benefactor. The magical energies of Luna have altered its rocky hide to be far more resilient.
Enemy Spike Crab Spike Crab
Role-physical
30-4 [Physical] Short-ranged attack. A crab-like monster that boasts a giant set of pincers and a rigid shell. There is something endearing about the way it lurks in the sand, patiently waiting for its prey.
Enemy Angel Dart Angel Dart
Role-physical
30-6 [Physical] Short-ranged attack. An aquatic monster that resembles a tropical fish. Contrary to its graceful appearance, it uses its sharp jaw to spear its prey.
Enemy Kranchor Kranchor
Role-physical
31-5 [Physical] Mid-ranged attack. An anchor-headed squid-like monster. Though its metal anchor is tough, it is also heavy, often causing the creature to lose its balance and collapse.
Enemy Pinetoad Pinetoad
Role-physical
32-5 [Physical] Short-ranged attack. A strange-looking frog that vigorously sends enemies flying using its spiky belly.

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