Boss Enemies are a type of Enemy which players can defeat in Quests. Bosses are more challenging and possess a Union Burst in addition to normal skills.
Main Quest Bosses[]
Icon | Name | Attack Type |
First Featured |
Description |
---|---|---|---|---|
Lizardman | Physical | 1-10 | [Physical] A reptilian warrior that wields twin blades and blinds foes with smoke bombs. ⚔ Deals medium physical damage to one character at random. ⚔ Blinds and deals minor physical damage to foes in a small area centered around a random target. | |
Elder Staghorn | Physical | 2-12 | [Physical] A legendary Wild Horn whose rampages are unstoppable. Its cries are said to reach the heavens. ⚔ Deals moderate physical damage to all enemies and knocks them back slightly. ⚔ Deals moderate physical damage to 3 characters in front and lowers their physical attack and defense. | |
Orc Leader | Physical | 3-12 | [Physical] An orc among orcs. Leads the pack as its chieftain and unleashes a flurry of earth-shattering attacks to deal large damage to the enemy. ⚔ Deals moderate physical damage to 3 characters in a radius around a random target and boosts own physical defense. ⚔ Boosts physical attack of all allies. | |
Sea Drake | Physical | 4-13 | [Physical] A fierce deepsea dragon capable of freezing the enemy vanguard in an instant, then shattering their bodies with its fangs. ⚔ Deals moderate physical damage to 3 characters in front. ⚔ Deals moderate physical damage to 2 characters in front and inflicts Freeze. | |
Creeper | Physical | 5-13 | [Physical] A demonic flower that performs an area attack with its vines to drain the energy from adventurers who approach it. ⚔ Lowers physical defense of 3 allies in front and inflicts poison. | |
Greater Golem | Physical | 6-14 | [Physical] A gigantic golem formed from the magically-reconstituted cores of countless fallen golems. Endlessly summons golem minions while eroding the foe's physical and mental strength with needles of rock. ⚔ Deals moderate physical damage to 4 characters in front and reduces their TP. ⚔ Summon a golem. | |
Savage Bear | Physical | 7-14 | [Physical] The tyrannical ruler of the forest, which uses surprising dexterity and piercing fangs to weaken its foes before tearing them apart with its gigantic claws. ⚔ Deals large physical damage to 4 characters in front. ⚔ Deals small physical damage to a character in front and lowers their physical attack. Boosts own physical attack. | |
Ulfhedinn | Physical | 8-15 | [Physical] A wolf from hell and an incarnation of cruelty that has brought countless adventurers' journeys to an untimely end. Paralyzes its prey with an unearthly howl before tearing their flesh with its claws. ⚔ Deals large physical damage to 2 random characters. ⚔ Deals small magic damage to 3 characters in front and inflicts paralyze. | |
Peakie Hen | Physical | 9-15 | [Physical] The most glamorous diva of the snowy lands. Descends amidst a raging blizzard with a flock of minions in tow to assault any who dare invade her territory. ⚔ Deals moderate magic damage to 4 characters in front and lowers their physical attack. ⚔ Deals small magic damage to 2 random characters and inflicts Freeze. | |
Werewhale | Physical | 10-17 | [Physical] A hunter of the ocean, constantly scanning for favorable waves and unwitting prey with its piercing gaze. Summons boundless waters from its own magical energy to dull its foes' blades and drain their battle spirit. ⚔ Deals moderate physical damage to 4 characters in front and lowers their physical attack. ⚔ Deals small magic damage to 2 characters in front and reduces their TP. | |
Gargoyle | Physical | 11-17 | [Physical] A mysterious bird statue, guarding the ruins of an ancient city though its master is long perished. With nothing left to protect, it indiscriminately rains flaming fury upon any who approach. ⚔ Deals moderate magic damage to 5 characters in front, inflicts Burn, and lowers their magic defense. ⚔ Deals small magic damage to 3 characters in front and inflicts Blind. | |
Sand Hammer | Physical | 12-17 | [Physical] A gargantuan lizard that has emerged as the apex predator in the harsh desert environment. Uses every survival technique it has learned to torment its foes with poison and sand. ⚔ Deals moderate physical damage to all enemies and reduces their action speed. Boosts the physical attack of all allies. ⚔ Deals small physical damage in a radius around a character in front, inflicts Poison, and lowers physical defense. | |
Mushussu | Physical | 13-17 | [Physical] A monster that has gained arcane powers from the vital force it has stolen from others. Inflicts wounds that drain the victim's magical energy, in an attempt to gain still greater power. ⚔ Deals moderate magic damage to all enemies, and reduces the TP of all enemies who use magic attacks. ⚔ Deals small magic damage to a small area around the enemy in front and lowers their magic defense. | |
Smoldersaurus | Physical | 14-14 | [Physical] A ferocious dinosaur that snatches the life from its prey in an instant with powerful legs and deadly claws. This remarkable predator survived its world's destruction by feeding on the very magma that burst forth from the ground. ⚔ Deals moderate physical damage to all enemies and increases own action speed. ⚔ Deals moderate physical damage to 3 enemies in front and reduces their action speed. | |
Hellhound | Physical | 15-14 | [Physical] A twin-headed demon dog that hurled itself into a volcano and was reborn from the flames of hell. Together with its beloved pup Boney, it defends its territory with the ferocity of a raging inferno. ⚔ Deals moderate physical damage to all enemies and inflicts Burn. Also recovers the HP of its summoned monster. ⚔ Summons Boney. | |
Slumbear | Physical | 16-14 | [Physical] A gigantic bear that makes its nest deep in an icy crevice and goes into an permanent state of hibernation. Lives out its life in a dreamy daze, fully awakening only in the brief instant it snares its prey. ⚔ Deals large magic damage to all enemies and lowers their physical attack. ⚔ Deals small magic damage to 3 enemies in front. Also knocks back an enemy in front a large distance, inflicts Freeze, and lowers their movement speed. | |
Ice Horn | Physical | 17-14 | [Physical] A single icy smash from this mighty beast's single horn can shatter even the sturdiest of shields. Adventurers who venture into the northern lands it calls home may find themselves plummeting to an icy grave. ⚔ Deals large magic damage to all enemies and lowers their physical defense. Also boosts TP recovery rate for all allies. ⚔ Deals small magic damage to enemies in a small range and inflicts Freeze. Additionally deals small magic damage to all enemies and slightly knocks back 3 enemies in front. | |
Jackal Thief | Physical | 18-14 | [Physical] A monstrous bandit chief who lurks in the shadows and steals from human settlements. Vicious when confronted, it doesn't hesitate to hurl its ill-gotten spoils at any who oppose it. ⚔ Deals moderate physical damage to 3 enemies in front and inflicts Paralyze. ⚔ Deals small physical damage to all enemies and lowers their physical defense and action speed. Inflicts Poison on a small area in front. | |
Master Senri | Physical | 20-14 | [Physical] Deep in the forest lives an aged tanuki who rules the surrounding area with his loyal minions. Misleading his foes with convincing illusions, he upholds his position by dominating the minds of others. ⚔ Deals moderate magic damage to all enemies and summon 2 Tanukids. ⚔ Deals small magic damage to all enemies and eliminates summoned monsters that are not currently invincible. If enemy HP is 40% or below, inflicts Paralyze. | |
Wild Talon | Physical | 22-14 | [Physical] A terrifying avian apparition and apex predator of the wild mountains. With razor claws and sinewy muscles honed from years of hunting, it eliminates all intruders without fail. ⚔ Deals large physical damage to all enemies and reduces their TP Boost. Damage increases each time this activates, up to a maximum of three times. ⚔ Deals small physical damage to a small area around the second enemy from the rear, and inflicts Paralyze. | |
Tribal Orc | Physical | 24-14 | [Physical] The chief of an orc tribe in a remote forest territory. Dances to a bizarre rhythym developed in an isolated culture, arousing confusion and madness in its foes. ⚔ Deals large physical damage to all enemies and lowers their physical and magic defense. Additionally boosts own physical and magical attack. ⚔ Deals small magical damage to 4 enemies in front, and if their HP is 70% or below, inflicts Confuse. | |
Venom Salamandra | Physical | 26-14 | [Physical] A salamander monster that spreads a deadly poison near watering holes to catch its prey. With such large reserves of poison that they seep constantly from its body, just approaching this monster can cause the unwary to lose consciousness. ⚔ Deals moderate magical damage to all enemies and inflicts Poison and Venom. Deals small magical damage to all enemies in range and inflicts Venom. | |
Dirtigator | Physical | 28-14 | [Physical] A massive alligator monster that makes its home in a great river. Though its face looks foolish, its mysterious polearm melts the very ground, trapping adventurers where they stand. ⚔ Deals large physical damage to all enemies, and lowers their physical defense and action speed. ⚔ Deals small physical damage to a small area around the enemy in the third position, and inflicts Bind. | |
Sharkhead Ray | Physical | 30-14 | [Physical] A monstrous shark ray that has made a sea cave its domain. The great villain of the sea, it devotes its ferocious appetite to predation. ⚔ Deals massive physical damage to all enemies, and lowers physical defense and magic attack. ⚔ Deals small magic damage to all enemies in range, and lowers their TP and TP recovery rate. | |
Chameleops | Physical | 32-14 | [Physical] A chameleon monster that stalkes its prey in the depths of the rainforest. ⚔ Union Burst: Deals large physical damage to all enemies and lowers their physical defense by a large amount. ⚔ Deals moderate physical damage to a random enemy. ⚔ Chameleops vanishes for a set period of time, boosting its dodge rate by a monumental amount and its action speed by a massive amount, but lowering its physical defense by a large amount. ⚔ Deals moderate physical damage to 3 enemies in front. |
Dungeon Bosses[]
To Be Developed
Tower of Luna Bosses[]
Boss Enemies are a type of Enemy which players can defeat in Tower of Luna. Bosses are more challenging and possess a Union Burst in addition to normal skills.
On every 10th and EX Floor of the Tower, the player will encounter a Boss Enemy. A new and different Boss Enemy will be introduced every month alongside additional floors. At higher floors, the Boss Enemy will be much stronger with reinforcements (Minions and Shadows).